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Post has published by Fellan
Defend The Night - Devblog 8 (3D UI Previews)

Devblog 8 – Combat Stances and Art Updates

Post has published by Bryan
This week's devblog will introduce new updates to the Inventory and Defender systems' UI, Environment Art, and preview Player Stances.  I'll also discuss changing directions on the development roadmap. Character Previews Animated 3D character models have been added to the Inventory system, allowing the player to swap gear and view...
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Defend The Night - Human Male Concept 1

Devblog 7 – Gear, Loot, and Player Character Updates

Post has published by Bryan
This week's update will introduce a new loot system, player character armor and gear, and the newest improvements to the character inventory, stats, and UI systems. Loot System Old Busted The original loot system from the Alpha 1.0.0 build was too cumbersome on the player and required too much fidgeting...
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Devblog 6 – Environment Testing

Post has published by Bryan
This long overdue update will cover recent progress and trials with environment art, post-processing, and optimization. Environment Art The first Survival/PVP map has now been greatly enlarged and outfitted with terrain features, trees, various grasses and vegetation, and upgraded sky, weather, and lighting.  I've also done a lot of experimenting...
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Devblog 5 – Character Creation

Post has published by Bryan
This week's update is full of art upgrades, including new player character models, weapons, spell effects, and starting menus.  The starting menus include new login, character creation, and class selection systems. Character Creation Walkthrough I've put a lot of work into giving each class a unique intro with spells or...
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Devblog 4 – UI and Targeting

Post has published by Bryan
Features - Complete UI overhaul, target indicators, floating 3d enemy details, and a new skybox User Interface I've replaced the plain, stock Unity textures, borders, backgrounds, buttons, and other UI elements with a totally new scheme.  After playing around and trying to update the look and scaling of these elements...
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Devblog 3 – Spell Systems

Post has published by Bryan
Alpha 1.0.3 brings new NPC character models and animations, a new player ability, new spell interrupt system, and NPC spellcasting. NPC Spells I've added a framework for spells to be incorporated into NPC attack rotations. For now, only the Skeleton Mage will attempt to cast spells, and the only spell...
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