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Post has published by Fellan
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Devblog 2 – Character Models and Animation

Post has published by Bryan
Alpha 1.0.1 and 1.0.2 updates bring a new player character, NPC troll model, animations, 2 new spells, and a wave of bug fixes. Models and Animations I spent a good amount of time on these updates playing around with new humanoid animations for the player and smoothing out the animation...
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Devblog 1 – Basic Combat, Inventory, and AI Systems

Post has published by Bryan
Hail, Devblog! I'm going to start off this devblog series with some update notes on my past internal build releases, starting with my Alpha 1.0.0 build.  This was my first functional (sort of?) game loop after several months of more focused system testing and just playing around in the Unity...
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Welcome to Defend The Night!

Post has published by Bryan
Welcome to the site and devblog for the upcoming video game, Defend The Night.  This a progressive tower defense and action rpg hybrid that's been in development for about 6 months.  The next several posts will cover an overview of the game, the development effort thus far, current status, and...
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