Quick travel was really just an example of small measurable achievements. Running can be a grind in of itself. Blooping from here to there can also break immersion.
I did read about instancing and that really can resolve some of that run to the otherside of the world to kill Big Boss Bob.
All sounds rather interesting and intriguing.
I think, for myself and friends, we are ready for a new deep dive game. A game where things are not just handed to you or bought via a store.