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Question: Resource Systems

Post has published by MAWorking
  • Participant
    Member since: March 11, 2019

    SWTOR was a send out a non-player character to harvest items. It actually is not that far off from the node idea I mentioned above.
    Example: you had to meet and befriend that character before they were available to head out on side missions. That is not all that different from gathering wood to build a lumber yard, just a different description.
    For what it is worth, I could see these nodes as people you hire too. (similar to SWTOR)
    Could be a bit more interesting (though I wonder the success) if the people you hire to get the resource are actual players.
    Just food for thought.

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