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The Cleric

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Preview_cleric_2 (3)

Clerics are priests of holy light.  They are masters of healing their allies and vanquishing demonic forces.  One of the ultimate group supporting classes, the Cleric is the best choice for players that prefer a healer role in group combat with a focus on healing and perseverance.

 

The Cleric is a holy warrior with unmatched healing abilities. This heavily armored healing class has mastered the use of their god’s grace, they wield it as a badge of honor, healing and empowering their allies, smiting their enemies, and dominating the dead.  Players may choose to build them as more of a traditional backline healer, or as the more active and battle-oriented frontline support.

Character (1)

Primary Attribute: Intellect

Role: Healing

Resource: Mana

Unique Class Mechanics: Spells are classified into one of two main groups:

Psalms – Fast casting spells that generally have lower-powered effects but leave a short duration buff/debuff in their wake. Psalm triggerable effects last 15sec.

Scriptures – Spells that have a longer cast time and generally stronger effects which can trigger additional effects on targets that are affected by the buffs/debuffs caused by Psalms.

Some available abilities include:

  • Light of the Pius/Fallen
    • Category: Heal
    • Cast time: Instant
    • Cooldown: Medium Duration: Medium Cost: Medium Target: Ground Psalm Effect: Target PBAoE removal of negative effects Main Effect: AoE Healing.
    • Pius: Targets receive a short evasion buff.
    • Fallen: Targets receive a short magic crit buff.
  • Divine Fury
    • Category: Melee Buff
    • Cast Time: Instant
    • Cooldown: Medium Duration: Long Cost: Medium Target: Self Psalm Effect: Return X mana, based on level
    • Main Effect: Target receives a buff that converts some casting bonuses into melee bonuses and grants a melee proc which when triggered casts an AoE heal around the melee target.
  • Arcing Faith
    • Category: Melee
    • Cast Time: Instant
    • Cooldown: Medium Duration: N/A Cost: Low
    • Target: Frontal Cleve Psalm Effect: Target becomes vulnerable to magic attacks
    • Main Effect: Deals X damage to all targets hit.
  • Lecture
    • Category: Stun/Interrupt
    • Cast Time: Instant
    • Cooldown: Medium Duration: Low Cost: Low
    • Target: Target PBAoE Psalm Effect: Target is drained of X mana
    • Main Effect: Short duration Stun/interrupt around a target.
  • Zealotry
    • Category: Buff
    • Cast Time: Low
    • Cooldown: High Duration: High Cost: Medium
    • Target: Self Psalm
    • Effect: Next ability is instant cast. If the ability is already instant, its cost is reduced by 50%.
    • Main Effect: The cleric augments their physical abilities at the cost of their casting. Changing all casting bonuses into melee bonuses (Example: Spell haste becomes Melee haste, Spell damage becomes Melee damage bonus, etc…).
  • Concussion
    • Category: Direct Damage
    • Cast Time: Low
    • Cooldown: Low Cost: Medium
    • Target: Target Psalm Effect: Any ally that strikes target, is healed for 10% of the damage they deal.
    • Main Effect: The Cleric strikes their target with a burst of divine energy, dealing low damage with a chance to interrupt or stagger the target.
  • Orb of Divine Spirit
    • Category: Utility (light)
    • Cast Time: Instant
    • Cooldown: Medium Duration: Medium Cost: Low
    • Target: Projectile Psalm Effect: N/A
    • Main Effect: Cleric conjures a ball of pure light that shoots forward, moving progressively slower until the duration is up. This is strictly a light source.
  • Admonish
    • Category: Buff
    • Cast Time: Instant
    • Cooldown: High Cost: Medium Duration: Medium
    • Target: Single Target Psalm Effect: Caster receives 50% of the next heal in addition to its effects on target
    • Main Effect: Ally has a chance to make an addition avoidance save based upon the cleric’s statistics (note: Can cap % to reduce power)Scriptures (Trigger Psalm effects on target)
  • Spirit Leech
    • Category: Heal Cast Time: Medium
    • Cooldown: Medium Cost: High
    • Target: Single Target
    • Main Effect: Conjure a powerful orb of divinity and hurls it towards target ally. Upon landing, the orb heals the target for a large amount of health. Any overheal break off into shards around the target, which can be used by allies to receive healing. The amount of heal per-shard is Overheal # / shards.
  • Healing Wave
    • Category: AE Heal Cast Time: Medium
    • Cooldown: Medium Cost: Medium
    • Target: Frontal Cone AoE
    • Main Effect: Heal all allies within the area of effect for a large amount of HP. The amount healed is increased with the number of targets hit.
  • Divine Strands
    • Category: Multi-Heal Cast Time: Medium
    • Cooldown: Low Cost: Medium
    • Target: Single Target
    • Main Effect: Cleric lashes out strands of divine essence that strikes the main target, healing them for a moderate amount. Additional strands erupt from the target and heal an additional X targets (modified by talents)  for a % of the heal received by the primary target.
  • Divine Hammer of Wrath
    • Category: Direct Damage Cast Time: Medium
    • Cooldown: Medium Cost: Medium
    • Target: Single Target
    • Main Effect: Cleric hurls a mighty hammer of divine energy at their target, dealing X Holy damage.  If the target is a regular undead mob, and less than 25% hp, the target dies and explodes, stunning enemies for 1.5sec and applying an additional AoE effect on nearby enemies.
    • Pius: AoE Holy damage.
    • Fallen: Afflicts nearby enemies with a 20sec damage over time.
  • Determination
    • Category: Buff
    • Cast Time: Medium
    • Cooldown: High Cost: medium
    • Target: Group
    • Main Effect: Provides HP and AC bonus to the caster’s group.

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